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После анонса о том, что Dragon’s Dogma 2: Dark Arisen выйдет на Nintendo Switch 2, PlayStation 5, Xbox и Steam, Capcom сообщила о выходе значительного обновления, а также о планируемом выходе ещё одного в августе.
Пока другие гонятся за мимолетным хайпом, мы изучаем P/E и балансовые отчеты. Здесь — зона взвешенных решений для долгосрочного роста капитала.
К Фундаментальному АнализуДоступно новое обновление для Dragon’s Dogma 2, добавляющее полезные функции, такие как более быстрое перемещение, улучшенный режим фото и настройки для вашего пешки. Еще одно обновление запланировано на август для улучшения производительности игры и работы системы сохранений. В Dragon’s Dogma 2 сейчас можно играть на PlayStation 5, Xbox Series X|S и PC (через Steam). Вы можете прочитать наш обзор игры здесь и найти полезные руководства здесь. Расширенная версия, Dragon’s Dogma 2: Dark Arisen, выйдет 9 октября для тех же платформ.
Вы можете найти дорожную карту обновлений для Dragon’s Dogma 2 с полным списком изменений ниже:

Dragon’s Dogma 2 June 2026 update patch notes for TU 3.1
[PlayStation 5 Pro / PlayStation 5 / Xbox Series X|S / Steam]
◆ Added Features and Adjustments
Fast Travel/Movement Adjustments
- Added the fast travel item Eternal Ferrystone.
* The Eternal Ferrystone will be automatically acquired after talking to Brant during the quest Seat of the Sovran.
* If you have already completed this quest, the item will be placed in your inventory.- Added Portcrystals to Melve, Checkpoint Rest Town and Volcanic Island Camp.
- Added a Portcrystal as a reward for the quest Monster Culling.
* If you have already completed this quest, it will be placed in your inventory.- Added Oxcart Stopovers.
- Reduced the time until the Doze Off command becomes available when riding an Oxcart.
- If an Oxcart happens to be close by, an Oxcart icon will be displayed on the mini map.
- Extended Oxcart Station departure hours. Oxcarts will now depart from morning till evening.
- Decreased the amount of stamina used when dashing outside of combat.
Selecting Load from Autosave after defeat will no longer result in loss gauge accumulation.
Improved the stats for some equipment found when exploring dungeons.
Options Additions/Adjustments
- Added the Free Camera option to Photo Mode.
- Added the option to toggle the display of patterns left on equipment strengthened in wyrmfire.
- Added the option to toggle the display of head armor.
- Changed the wording of the Set to «Examine» Only option in the Button Mapping settings to make it clearer that it does not include Dash.
- Added the option to enable/disable unhired pawns to approach you and offer their services.
- Added the option to enable/disable high fives from pawns after battle.
Reward Adjustments
- Changed the content of some treasure chests and some enemy item drops.
- Increased the rewards (mainly gold) for some quests.
UI Adjustments
- Added the option to use a Ferrystone from the map by moving the cursor to a Portcrystal.
- Improved the visibility of the player icon on the map.
- A notification will now display if your camping kit was destroyed in an ambush.
- When shopping, you can no longer purchase more than you can hold of a specific item.
- The stat boosts for Pawns inflicted with dragonsplague will now be reflected on the status screen.
- Multiple item types can now be transferred at once between the Arisen and Pawns.
- The Art of Metamorphosis has now been moved to the top of the Pawn Guild Vendor’s product list.
- The order of Lantern and Lantern Oil has been changed at each shop so that Lantern Oil appears first.
- An hourglass icon will now appear on timed quest notifications.
- Quest progress will now be displayed for priority quests after loading saved data.
Pawn Adjustments
- Added Guardian specialization.
* Enables the pawn to prevent oxcart raids from occurring while they accompany the Arisen. Also enables the pawn to singlehandedly repel smaller foes that attack the camp, and to reduce the Health of larger ones before the Arisen joins the battle.
* The Guardian’s Tome can be acquired in the following ways.
— Bought from the Nameless Apothecary in the Nameless Village.
— As a reward for the quests Claw Them Into Shape and Readvent of Calamity.
* If you have already completed these quests, they will be placed in your inventory.
* Added a tutorial for the Guardian specialization.- Adjusted behavior when moving, making it harder to fall from cliffs.
- Increased the stamina recovered when Pawns help you after becoming exhausted.
Shop Adjustments
- Reduced inn fees for staying at the inn in Melve, Excavation Site, Nameless Village, Borderwatch Outpost, Vernworth and Harve Village.
- Reduced fees for all barberie services.
- Lantern (Fueled) price changed from 1000 G to 800 G.
- Ferrystone price in Normal Mode changed from 10000 G to 5000 G.
- Ferrystone sale price changed from 99 G to 900 G.
Text/Tutorial Display Adjustments
- Replaced Monotype Fonts
- The loading screen has been changed to show tips instead of quest progress.
- The tutorial for loading from an autosave has been adjusted to reflect the changes to the loss gauge.
- Added a tutorial explaining the «!» symbol that displays on the minimap.
Other Adjustments
- Adjusted the camera angle when approaching a pre-existing Portcrystal.
- Adjusted the quality of the camera angle when returning from a zoomed view.
- Added the Hollow Cape to the product lineup at Celeste’s Smithy in Checkpoint Rest Town.
◆ Bug Fixes
Vocations
【Mage】
- Fixed a bug where the Arisen’s position would slightly move if no input was entered after drawing their sword.
【Sorcerer】
- Fixed a bug where Prescient Flare would not affix to enemies in certain areas of the Tomb of Ku’Myage.
【Trickster】
- Fixed a bug where the effect of the ability Enlightenment would activate without it being equipped.
Pawns
- Fixed a bug where the Arisen and allied pawns would be afflicted with debilitations when hit by an unhired pawn’s elemental weapon.
- Fixed a bug where a pawn’s appearance would become unnatural when moving.
- Fixed a bug where a different pawn would speak when a pawn saves the Arisen from falling.
- Fixed a bug where a pawn would guide the Arisen to the Rocky Lair as if it was undiscovered, even though it had been fully explored.
- Fixed a bug where after the pawn Luksa was summoned in the Riftstone, Luksa would not disappear even when searching for pawns under different conditions and it would become impossible to interact with them.
- Fixed a bug where pawn commands would flash rapidly and pawns would not respond.
- Fixed a bug where pawns would sometimes not dash when far from the Arisen.
- Fixed a bug where a pawn would stop guiding the Arisen towards a quest immediately after they started.
- Fixed a bug where the «!» symbol that appears after a pawn discovers a movable boulder would remain on the map, even if the boulder has moved.
- Fixed a bug where the «!» symbol that appears after a pawn discovers a treasure chest would remain on the map, even after the chest was opened.
- Fixed a bug where pawns would not use Barrage Shot towards small enemies.
NPCs
- Fixed a bug where NPCs would enter your private dwelling in Bakbattahl.
- Fixed a bug where some NPCs would not be registered in the NPC Logbook.
- Fixed a bug where NPC voices would not stop when they die.
- Fixed a bug where NPCs that died during a quest would be revived after waiting 999 days in game.
- Fixed a bug where you could buy the Saurian Tail from Emerich even if you did not have the required amount of gold.
Enemies
- Fixed a bug where an enemy’s appearance would become unnatural when held in place by Forbeding Bolt.
【Goblin/Hobgoblin/Chopper/Knacker】
- Fixed a bug where the hit effect would display incorrectly when the Arisen was hit by a burning club or torch.
【Harpy/Venin Harpy/Gore Harpy/Succubus】
- Fixed a bug where the Arisen’s behavior would become abnormal when airborne near a wall’s surface.
【Ooze】
- Fixed a bug where pawns were unable to avoid explosions.
【Undead/Fat Undead】
- Fixed a bug where enemies would not flinch after a Fighter successfully used the ability Deflect or True Deflect.
【Phantom/Phantasm/Specter】
- Fixed a bug where the simulacrum’s behavior would become abnormal after it possesses a foe.
【Cyclops】
- Fixed a bug where unintended behavior would occur when startled while laying down.
- Fixed a bug where damage was not taken when recovering from a downed state.
【Minotaur/Goreminotaur】
- Fixed a bug where damage taken was greatly increased if hit with Counter Slash or Tidal Fury while charging.
- Fixed a bug where the enemy would continue to exist in a transparent state when destroyed while petrified.
【Goreminotaur】
- Fixed a bug where the enemy would repeat the same actions after certain conditions were met.
【Skeleton Lord】
- Fixed a bug where the enemy would attack skeletons and other unintended beings.
【Lich/Wight】
- Fixed a bug where enemies could attack for a period of time after death.
【Dullahan】
- Fixed a bug where damage was not taken for a period of time after a grab attack.
- Fixed a bug where the target being grabbed was not blown away at the end of a grab attack.
- Fixed a bug where the Thief’s Easy Kill counter did not work and damage was taken when used.
- Fixed a bug where the Arisen’s actions became abnormal when countering an attack with Warrior’s Tidal Fury.
- Fixed a bug where the background music did not transition as intended when the battle situation changed.
【Drake】
- Fixed a bug where magic attacks were generated embedded in the ground.
- Fixed a bug that caused an unnatural appearance after dying while only the chest is glowing.
- Fixed a bug where death lines sometimes played when drakes aren’t around.
- Fixed a bug where destroyed body parts sometimes reverted back to their pre-destroyed state.
【Drake/Lesser Dragon】
- Fixed a bug where destroyed body parts sometimes reverted back to their pre-destroyed state.
【Medusa】
- Fixed a bug where, at low frame rates, if the enemy was caused to flinch during a specific attack, they would be unable to move afterwards.
Quests
- Fixed a bug in the quest Nesting Troubles where Lennart would sometimes be inflicted with the blighted debilitation.
- Fixed a bug in the quest Monster Culling where the wagon would disappear when approaching the location of the soldiers near the Nameless Village.
- Fixed a bug in the quest The Caged Magistrate where the Arisen would unintentionally move to a different location when using a Sealing Phial.
- Fixed a bug in the quest Saint of the Slums where Elena would be outside her cell after being imprisoned.
- Fixed a bug in the quest Hunt for the Jadeite Orb where Offulve wouldn’t disappear when progressing along a certain route.
- Fixed a bug in the quest The Guardian Gigantus, where if the player were to approach the bridge just as the Talos destroyed it, the Talos would still throw a spear towards the bridge during the resulting cutscene.
- Fixed a bug in the quest The Guardian Gigantus where if the Talos was petrified right after destroying the bridge, a cutscene would play as if the Talos was still alive.
- Fixed a bug in the quest The Guardian Gigantus where progressing to the location where the scene changes at the same time the Talos throws the spear resulted in multiple instances of abnormal behavior.
- Fixed a bug in the quest A Scholarly Pursuit where, when getting close to the Battahl Purgener, the Arisen’s appearance and hitbox were misaligned.
Gimmicks
- Fixed a bug where fragments would spawn at their original location when destroying rolling rocks.
- Fixed a bug where the game would crash when re-spawning rolling boulders after they were destroyed.
Equipment
- Fixed a bug where the character’s neck was sticking out when wearing Creedbound Armor.
- Fixed a bug where, when wearing Monarch’s Crown, the part that covers the neck would disappear after using a ferrystone.
- Fixed a bug where body hair was poking through when wearing Robe of the Enlightened.
- Fixed a bug where protrusions appear to stick out of the ring part of the Tribal Brace armor.
- Fixed a bug where shields were not sorted properly when sorting by strength.
- Fixed a bug where only the armor spikes remained when equipping cloak-type equipment while wearing Intrepid Scalecoat.
Display
- Fixed a bug where rain entered certain buildings.
- Fixed a bug where wounds were not displayed when attacking an enemy.
- Fixed a bug where lanterns would flicker constantly despite being filled with oil.
- Fixed a bug where the model for Panacea would differ from that on the field.
UI
- Fixed a bug where some riftstone names differed between the one displayed on the map and the one displayed in the rift.
Sound
- Fixed a bug where, when equipped with a bow, the quiver sound effect would continue to play even after changing weapons.
Other
- Fixed a bug where the game would crash during processing.
- Fixed a bug where falling into water in some places would not result in the activation of The Brine, allowing the player to move along the bottom of the water.
- Fixed a bug where approaching the Riverside Cavern would trigger a map transition and dialogue as if the pawns had entered the cavern, despite not actually being inside.
- Fixed a bug where selecting certain head options in the Character Creator would result in the appearance of holes beneath the eyes.
- Fixed a bug where items could not be obtained by performing the Investigate action after defeating enemies, and subsequently prevented further Investigate attempts.
- Fixed a bug where certain facial animations did not play in some cutscenes.
- Fixed a bug where obtaining multiple items simultaneously from a treasure chest while inventory space was insufficient would result in some items being unobtainable.
Dragon’s Dogma 2 August 2026 patch notes for TU 3.2
[PlayStation 5 Pro / PlayStation 5 / Xbox Series X|S / Steam]
◆ Optimization, Performance Improvements and System Requirement Changes
◆ Added Features and Adjustments
Save System Adjustments
- Expanded the number of save slots from one to three.
- Each save slot now holds three different types of saved data: Autosave, Interim Save and Last Inn Rest Save.
- Loading from your last inn rest will no longer delete your autosave or interim save.
- Save date and time will now be shown on the save screen.
Dragonsplague Adjustments
- Added an item to cure Dragonsplague: Dragonsbaulk Draught.
*Added pawn dialogue related to Dragonsbaulk Draught.UI Adjustments
- Added equipment filters.
- In Equipment Enhancement, you can now check the required materials for future steps in the process.
- Added an icon that will display when you can grab hold of an enemy.
*Added the option to toggle the display of this icon.- Added an option to favorite equipment.
- Added an option to prevent meat items used at campsites to be consumed via item shortcuts.
- Changed the max amount of an item that can be given to a pawn when dismissing them to 99.
- Added the number of times the Eternal Ferrystone was used to the Adventure Logbook.
- Improved the Button Mapping screen layout.
Added a function to skip the opening part of the story when replaying the game.
Pawn Adjustments
- Added the pawn command Explore that can be used by holding the Go command button.
*Added the option to toggle this on/off.- Added the pawn command High Five that can be used by holding the Come command button.
*Added the option to toggle this on/off.- Pawns can now grapple enemies and draw their attention.
- Pawns can now interfere with enemy attacks when the Arisen is downed.
- Pawns can now protect the Arisen when they are unable to move.
- Pawns can now suggest using large boulders when enemies are grouped together.
- Pawns can now lure enemies to areas where the environment can be used.
- Pawns can now perform follow-up attacks on enemies knocked back by the Arisen.
- While grappling a large enemy, pawns can now pull the Arisen up and make them jump higher.
- Pawns are now more likely to prioritize enemies targeting the Arisen when the player is using a ranged vocation.
- When carrying an incapacitated pawn, pawns will now act based on the situation, such as putting down the pawn being carried if they are in danger.
- Pawns will now act more quickly to attack or provide support.
- Pawns will now avoid or guard against attacks more effectively.
- Pawns are now temporarily invincible when being revived by the Arisen.
- Pawns will now have a shorter hitstop when landing a charged attack as a Warrior.
- Pawns will now more easily catch the Arisen after they have fallen from a great height during battle.
- Pawns afflicted with Dragonsplague will now be able to stun large enemies by attacking their legs.
- Pawns afflicted with Dragonsplague will now be able to attack smaller enemies without consuming stamina for a limited time.
- Pawns afflicted with Dragonsplague will now be able to make enemies more susceptible to being thrown off balance by attacking them while they are already stunned.
- Pawns afflicted with Dragonsplague will now accumulate the loss gauge at a slower rate.
- When a tome to learn a specialization has been used or discarded, it will now be available at the Scrap Store.
Text/Tutorial Display Adjustments
- Added a tutorial for save system changes.
- Added a tutorial for item screen filters.
- Added a tutorial for Dragonsbaulk Draught.
- Added a tutorial for expanded pawn commands.
- Changed the explanations for skills that have been adjusted.
【Archer】
- Changed the explanation for Front Kick.
【Mage/Sorcerer】
- Added a tutorial for magick barrier.
【Warrior】
- Added an explanation for how to knock back enemies.
【Trickster】
- Added an explanation for Buoyant Brume.
Other Adjustments
- Improved NPC behavior when they use a ballista alone.
- Improved camera behavior when the Arisen interacts with a ballista.
◆ Action Adjustments
Expanded the number of assignable weapon skills from four to six.
After being startled or attacked, you’ll be less jumpy for a while.
Enemies are now less likely to target you if you are crawling.
Being attacked while downed will now cause you to get up right away.
The effects of a stamina recovery item used while exhausted will now be instantaneous.
Extended the period of invincibility when being revived with a wakestone.
Vocation Adjustments
【Fighter】
- Adjusted the behavior of Deflect when used against ranged attacks.
- Made it easier for Blink Strike to hit enemies.
- Adjusted the timing for some attack skills to connect more smoothly with Tusk Toss.
- Adjusted the timing window for Tusk Toss so it’s less likely to fail to cast if the charge is complete.
- Adjusted Counter Slash to prioritize the enemy that just deflected the attack.
- If other enemies are close by when using Riotous Fury, the direction of the attack can now be adjusted on the fly with the control stick.
- Adjusted the final upward strike of Riotous Fury to slightly lift enemies up into the air.
- Increased the distance of the first attack of Riotous Fury to make it easier to connect.
- Enemy attacks are less likely to cause the target to flinch.
【Archer】
- Increased the speed to knock an arrow when using Exploding Shot, Drenching Shot, Tarring Shot or Blighting Shot.
- Increased the damage of Dire Arrow.
- Changed Front Kick and Leaping Punt so that the user is launched backwards even when performed on the ground.
- Changed Front Kick and Leaping Punt so that the user is launched backwards by performing a button input.
- Changed so that when the Arisen touches the ground after using Front Kick or Leaping Punt, they will face the enemy they kicked off of if no controller stick input is given.
【Thief】
- Increased the stamina consumed when using Formless Feint.
- Pressing the Vocation Action button during Formless Feint will throw off the balance of the attacking enemy.
*Throwing the enemy off balance with good timing will temporarily disable continuous stamina consumption. Perfect timing will reduce stamina consumption for weapon skills.【Mage/Sorcerer】
- Added the core skill Magick Barrier.
*Pressing the Vocation Action button will erect a magickal barrier shielding you from enemy attacks. Stamina consumption varies depending on the weapon.【Mage】
- While Anodyne is active, you can now cancel the motion by button input.
【Sorcerer】
- Extended the incantation speed for Prescient Flare.
- Extended the grace period for Prescient Flare’s magickal orbs to explode, while also reducing the time to explode once the orbs have reached their maximum state. (A different sound effect was added for when the orbs explode at their maximum state, making it easier to tell the difference.)
- Increased the value required to amplify Prescient Flare’s magickal orbs and extended the time until the orbs fade if not attacked.
- Prescient Flame’s magickal orbs will no longer amplify if hit with another cast of Prescient Flame.
- Adjusted the camera direction when casting Seism.
【Warrior】
- The charged state of Mighty Sweep can now be maintained when using Barge.
- Forward movement when using an airborne Stonesplitter has been reduced, making it easier for attacks to connect.
- The light attack input timing for Chain of Blows as been made more consistent, making it easier to use.
- The forward reach of Mighty Sweep and Stonesplitter attacks has been increased.
- Increased the speed of light attacks when clinging to a foe.
- Adjusted the hitstop for strong attacks when clinging to a foe to increase the feeling of satisfaction.
- Changed the motion for powerful successive strikes against large enemies.
- Adjusted the timing for damage reduction while charging Skyward Sunder, Rending Sweep and Knoll Breaker to be more consistent across the skills.
- Adjusted the knockback distance and height for attacks that knock enemies into the air, making them easier to connect with other attacks.
- Increased the damage of Savage Lash.
- Adjusted the window for counterattacks for Tidal Fury, making it possible sooner.
- Reduced the recovery time after a counterattack fails when using Tidal Fury.
- The forward reach of charged Mighty Sweep, Skyward Sunder, Rending Sweep and Savage Lash attacks has been increased.
【Mystic Spearhand】
- Adjusted the timing window for Redouted Bolt so it’s less likely to fail to cast if the charge is complete.
- Increased the button input window for Scatering Bolt → Quik Fot, making it easier to use in combos like Forbeding Bolt → Scattering Bolt, Forbeding Bolt → Quik Fot and Forbeding Bolt → Scattering Bold → Quik Fot.
- Increased the damage of Magike Cut, Seching Blade and Magike Sperepelote when used against enemies bound by Forbeding Bolt or Scatering Bolt.
- Increased the strength of Skiedragoun’s Fangtooth.
- Adjusted the targeting of Wild Furie to prioritize enemies hit by the first attack.
- Adjusted Magike Sperepelote so that the camera’s center point doesn’t shift during attacks.
- Changed Mirour Vesture so that it can now be charged and cast.
If it is not charged the magickal barrier will only affect the Arisen. If it is charged, it will affect the Arisen and party members. A charged cast will also perform an attack that causes nearby enemies to flinch.- Added durability to the magickal barrier of Mirour Vesture, the barrier will dissipate when it reaches zero.
- Greatly increased the time the magickal barrier of Mirour Vesture is active. However, it will quickly dissipate when not in combat.
- Increased the range in which the magickal barrier of Mirour Vesture can be applied to pawns.
- Increased the stamina consumed by Mirour Vesture, decreased the natural stamina recovery rate while the magickal barrier is active.
【Magick Archer】
- Adjusted so that when you consecutively use offensive weapon skills without aiming, you will continue targeting the first enemy targeted as long as they are within a certain distance.
- Adjusted so that when you aim and use a weapon skill, the input for the skill activation button will be accepted from the moment you start aiming.
【Trickster】
- Added the core skill Buoyant Brume.
*When jumping, press the jump button again to float for a period of time.- When using Effigial Incense, the simulacrum’s health reduction when it strays too far from the caster has been decreased.
- When using Fickle Floor, wolf-type enemies (excluding some, like Garms) that enter the illusion will now flinch.
- When using Dragon’s Delusion, Golems will now flinch.
- Archer, Mage and Sorcerer pawns can now attack enemies through the illusory walls created by Delusory Screen.
- Adjusted the camera direction when casting Dragon’s Delusion.
【Warfarer】
- Added a screen for selecting a weapon to compare when multiple weapons are equipped.
- Added a function for easily changing equipment when multiple pieces are equipped.
- Changed so that the shield’s stats are displayed on the change equipment screen when only a shield is equipped.
【Fighter/Thief/Warrior/Mystic Spearhand】
- When using weapon skills that can be used mid-air, you can now adjust your position in the air with the control stick.
【Fighter/Thief/Warrior/Mystic Spearhand/Unarmed Combat】
- Adjusted the camera direction when performing powerful successive strikes.
【Fighter/Warrior/Unarmed Combat】
- Adjusted the blowback of enemies when using Gouging Skewer as a Fighter or when performing powerful successive strikes as a Warrior or in unarmed combat.
Other Adjustments
- Added Dash Attack and Charge Attack to unarmed combat.
- The timing until you can grab an enemy again after jumping and releasing the grab has been shortened.
- Reduced the recovery time for unarmed weak attacks while clinging to or pinning down an enemy.
- Made it easier to draw attention from a large enemy when grabbing them.
Enemy Adjustments
- Adjusted the accumulation value of the blighted debilitation caused by enemy attacks.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Serpent】
- Improved the quality of jump actions.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Rattler/Magma Scale/Serpent】
- Adjusted the tracking of some attacks to make them easier to avoid.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Rattler/Magma Scale/Serpent/Skeleton】
- Changed the way the Arisen reacts when hit by attacks, as some attacks caused situations that were difficult to recover from.
【Saurian/Asp/Rattler/Magma Scale/Serpent】
- Made it easier for attacks to hit the tail.
【Slime/Ooze/Sludge】
- Adjusted pawns so that they attack from a position suitable for their vocation.
- Attacks are now more likely to hit.
【Skeleton/Skeleton Lord/Undead/Stout Undead/Phantom/Phantasm/Specter】
- Increased the damage of holy attacks.
【Minotaur/Goreminotaur】
- Added expressions to make it clearer when the enemy hits an obstacle while dashing.
【Drake】
- Adjusted the frequency of using specific attacks when health is low, as it led to a situation where recovery was difficult.
- Changed the targeting so that it’s easier to aim for parts other than the heart when the heart isn’t exposed.
◆ Bug Fixes
Vocations
【Archer】
- Fixed a bug where using Dire Arrow when mid-sized or larger enemies were downed would result in the enemies jumping back up as soon as the arrow was released.
【Thief】
- Fixed a bug where using Twin Fangs in midair would cause the player to teleport instantaneously to enemy locations within a certain distance.
【Warrior】
- Fixed a bug where damage was not dealt when using Goring Lunge on small enemies against a wall.
- Fixed a bug where the opponent was not blown back when attacked with Devastating Pursuit.
【Magick Archer】
- Fixed a bug where Bartizan’s counterattack would cause enemies to fall down instead of being knocked back.
- Fixed a bug where an enemy’s appearance would become unnatural after Sagittate Downpour hit.
Pawns
- Fixed a bug where the main pawn would not respond to a support pawn’s question, resulting in the end of conversation.
- Added a function for the main pawn to bring back items dropped by enemies in another world.
Enemies
【Harpy/Venin Harpy/Gore Harpy/Succubus】
- Fixed a bug where facial expressions were not moving.
Other
- Fixed a bug where Threshing Blaze caused lower than expected damage when used by characters with low magick.
- Fixed several visual glitches that occurred when equipping the Intrepid Scalecoat.
- Increased the quantity of Lantern Oil obtained by combining Rotten Tideswimmer and Oily Slime from one to three.
[PlayStation 5 Pro / PlayStation 5 / Xbox Series X|S]
◆ Added Features and Adjustments
UI Adjustments
- Added Resource-Intense Effects Quality to the Graphics section of the Options menu.
[Steam]
◆ Added Features and Adjustments
UI Adjustments
- Added Volumetric Fog Resolution to the Graphics section of the Options menu.
- Added Cloudscape Resolution to the Graphics section of the Options menu.
- Added Foliage Density to the Graphics section of the Options menu.
- Added Terrain Quality to the Graphics section of the Options menu.
- Added Ray Tracing GI Quality to the Graphics section of the Options menu.
- Added Ray Tracing GI Shading Quality to the Graphics section of the Options menu.
- Added Effect Reflections to the Graphics section of the Options menu.
- Graphics Memory will now be shown in the Graphics section of the Options menu.
- Added a control type for keyboards that allows weapon skills to be activated with a single button.
- Added a control type for keyboards that allows weapon skills to be switched with a single button.
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2026-06-10 13:08